A Web Platform for Artists
About the Project:
Wagmint is a prototype for a web application for Tafi that makes it easier for artists to create and sell NFTs. Although platforms like Opensea make it easy for anyone to create NFTs (except for the high gas fees), selling NFTs and building an individual brand are still difficult for most artists. Wagmint primarily aims to fill this gap by having to sell NFT without a gas fee and through community features that help artists promote their art, discover art from other artists, and also get rewards for engaging with the community through DAO and other features.
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My Role: Project Lead and Product Support
My Contribution:
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Ensured that the Agile Product Management Principles were at the core of this project.
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Spearheaded extensive research into Blockchain, NFTs and DAOs ecosystem.
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Focused on User-Centric Design to understand the challenges faced by artists in the current environment.
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Spearheaded comprehension of business workflows along with the UX team to design information architecture and user journey.
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Collaborated with Tech, and UX Team to build product vision and effectively manage the product backlog.
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Led the product vision through feature prioritization for the prototype to meet Tafi's brand guidelines and user expectations.
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Led the final documentation which included the prototyping process, technical implementation of community integration with other platforms like Twitter and future extension details for the project like DAO (suggested setup and regulations).
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Game for Kids to Teach Recycling
About the Project:
We were given a theme of sustainability. We researched this topic in detail and discussed sustainability issues like clean energy, space pollution, plastic pollution, alternate energy and more. We decided to focus on the subject of the sustainable future of marine life. We determined that we want to educate the upcoming generations about the relevance of recycling, reducing and reusing plastic to create a culture that can drive sustainability through a game. This game focused on training the kids about all the critical steps for building good recycling habits.
My Role: Project Manager and Product Support
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My Contribution:
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Implemented the Agile framework to deliver the project within the given timeframe.
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Contributed to and ensured productive brainstorming sessions and research.
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Spearheaded the Design Thinking Philosophy by using the design principles like Human, Ambiguity, and Tangibility rules.
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Collaborated with Tech, UX and Design Team to build product vision and effectively manage the product backlog.
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Participated and contributed to user-testing and product refinement exercises.
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Build the final documentation with marketing, monetization and future extension details for the project.
Content Centric Webpage on Yahoo! for a Tourism Client
About the project:
This was one of the many content marketing projects I led while working with Yahoo! I directed this project end to end, from the pitching, negotiation, contract closure and execution, including resolving multiple challenges for the final delivery.
My Role: Monetization and Project Lead
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Led the project and client servicing from the pitching to the final delivery and development of the case study.
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Negotiated the deal with the client and internal teams to bring consensus during the final stages of closure.
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Conceptualized the idea along with the content strategy team and design team for presenting the storyboard to the client and the agency.
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Developed a detailed workflow strategy to ensure smooth execution of the project.
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Continuously mapped & tracked the project’s delivery to ensure its progress in line with the client’s expectations.
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Resolved multiple challenges along the way and enhanced coordination between the internal teams and external stakeholders.